Game Design – Week 13 – Changes

“The successful free to play games are selling positive emotions. Not content.” – Nicholas Lovell

“It should be the experience, that is touching. What I strive for is to make the person playing the game the director.” – Shigeru Miyamoto

SUMMARY

  • During this week we cover coding and learning to work in teams on the same project.

PRACTICE ROOM (TUTORIALS)

Screenshot from Sololearn.com

Construct 3 – Javascript

  • This week on SoloLearn I worked with variables and learning to input them.

CLASSROOM (THEORY & ANALYSIS)

Screenshot from Extra Credits Channel
MDA image from Wikipedia

MDA Notes

  • Mechanics
  • Dynamics
  • Aesthetics
  • MDA is a formal approach to game design and research
  • It is a way for easy construction and work between the developer and the consumer

LAB (THEORY PRACTICED)

  • According to Wikipedia:
    • Mechanics are the base components of the game – its rules, every basic action the player can take in the game, the algorithms and data structures in the game engine etc.
    • Dynamics are the run-time behavior of the mechanics acting on player input and “cooperating” with other mechanics.
    • Aesthetics are the emotional responses evoked in the player.

Brainstorm Ideas for Each of the Eight Categories

  1. Sensation (Game as sense-pleasure): The player enjoys memorable audio-visual effects.
    • A rank up sound games like Call Of duty have always had the classic rank up sound in each title, when that sound is heard it is always remembered as a challenge completed
  2. Fantasy (Game as make-believe): Imaginary world.
    • Personally i have always been a sucker for futuristic games, Star Citizen is a personal favorite
  3. Narrative (Game as drama): A story that drives the player to keep coming back
    • Games that have multiple endings depending on the choices of the player are the best or games that never end at all. Cyberpunk 2077 has 4 endings so far that have been discovered, at the beginning if a player makes one choice it can lead to him having 2 hours of fighting instead of 1 or none
  4. Challenge (Game as obstacle course): Urge to master something. Boosts a game’s replay ability.
    • challenges and added DLCs to be released after the game comes out
  5. Fellowship (Game as social framework): A community where the player is an active part of it. Almost exclusive for multiplayer games.
    • Place idea here…
  6. Discovery (Game as uncharted territory): Urge to explore the game world.
    • Ghost Recon (Breakpoint) is a perfect example, in this game you must explore in order to continue the game, you build your own story and have to make decision that could end it or progress it every place and thing that you do.
  7. Expression (Game as self-discovery): Own creativity. For example, creating a character resembling player’s own avatar.
    • Character customization is always important i feel like it is a way for the player to express themselves in the game cough couch Fallout 4 cough cough
  8. Submission (Game as pastime): Connection to the game, as a whole, despite of constraints.
    • To be a good game a player needs to be connected to it, when I play Titanfall 2 I feel like i am there, i can feel the movement of my character through my controller and hear the sounds around me, I have played that game for 4 years now and it still never gets old.

OUTSIDE (CREATIVITY, PRODUCTIVITY & THE BRAIN)

Worksheet from bananatreelog.com
  • Work, its interesting we always talk about working. But in some aspect we never do,

STUDIO (CREATIVITY)

Screenshot from Construct.net
  • Construct 3 is an amazing piece of coding software, it works really well for me because of my limitations while using a Chromebook.

CONTROL ROOM (PRODUCTION)

Screenshot from Construct.net
  • Using this, I can work with a team and others on the same project or projects, coding is much more fun with friends!

WHAT I LEARNED and PROBLEMS I SOLVED

  • I need to stop procrastinating on my work, I do it far too often and I cant figure out why. I solved many issues with work this week and coding.

WEEKLY ACTIVITY EVALUATION

  • This weeks work was very fun and eventful i enjoyed it a lot

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